I say ‘finally’, because it means I can now play part 1.
I did mess around with Part 1 a little but made a point of not finishing it – I only played a couple of hours or so, to get a sense of what the new areas and enemies were like – but was quite happy with what I played. I did get the feeling it was more combat heavy than the vanilla game; fighting punctuated a great portion of those couple of hours I spent with it.
Happily, The White March Part 2 looks set to remedy that. It seems – although one should never judge a game its trailer – to be slightly more story focused that the half of the expansion that came before it, and one of the enemies that it adds is something I am especially looking forward to taking down.
Yet, more interesting to me than the expansion itself is that we’re finally getting patch 3.0. I wrote about this briefly and have then followed its progress with some intensity. Not just because it adds a melee attack for pigs, but also because it brings a terrific number of changes to a game that feels a little bit fresher every time Obsidian slaps a patch on it.
I’m especially pleased with the changes this time because, in addition to adding more story elements to the stronghold, the Cipher, the only class I want to play Pillars of Eternity as, is getting some pretty sizeable changes.
Whisper of Treason gets a short cast time, finally making it viable for me; Soul Shock gets a larger radius; Amplified Thrust get more damage; and Focus now increases slightly faster for each point of damage dealt. The balancing act comes into the way casting costs have changed – now it’s 10 focus per level, with 5th level powers costing 50 focus each. Personally, I tend to spam Mental Blinding for days, so I don’t have a whole lot of issues with that.
If you’d like the full list of changes that Patch 3.0 will bring to Pillars of Eternity, you’ll get it here. Or if you’d prefer a quick run down of the most significant changes, there’s a video just below.